monotone Mtn Source Tree


1Contributing to monotone
4This file gives a number of basic guidelines and tips for hacking on
5monotone. For more specific topics (for instance, documentation on
6writing tests, or the release process), see also the files in the
7notes/ directory.
10Coding standards
13Code is largely formatted according to the GNU coding standards, but there
14are minor deviations. Where the coding style differs from the standard
15please follow the coding style of the particular file you're making changes
16to so that formatting consistency is retained within that file.
18All source indentation should use two space characters per indentation
21Never use tab characters to indent code. Always use spaces. Teach
22your editor to do the same.
24The appropriate Emacs modeline to use for editing source is:
26-*- mode: C++; c-file-style: "gnu"; indent-tabs-mode: nil; c-basic-offset: 2 -*-
28And something close (but not perfect) for VIM:
30vim: et:sw=2:sts=2:ts=2:cino=>2s,{s,\:s,+s,t0,g0,^-2,e-2,n-2,p2s,(0,=s:
32The appropriate astyle options are:
34astyle --style=gnu -s2 -p
36monotone's source includes a number of third party libraries. These have
37been imported from upstream, and should retain the original coding style of
38the particular library in all cases. This makes life easier when a
39developer needs to send our fixes upstream or wants to import new upstream
40versions into monotone.
42There is a special header file, base.hh, that should be the very first
43#include in every .cc file, without exception. It makes a small
44number of inclusions and declarations that we want to be globally
45visible. Do not include this header in any other header file;
46however, in header files, assume the contents of base.hh are already
47visible. "make distcheck" will verify that these rules are followed.
48If you modify base.hh, make sure you keep the "audit-includes" script
49consistent with it. Try not to add things to base.hh; it's intended
50to be a minimal set of declarations that really do need to be visible
53Dialect issues
56C++ is a big language with a lot of dialects spoken in different
57projects. monotone is no exception; we would prefer submissions
58continued to adhere to the dialect we write in. in particular:
61 - try to stick to simple functions and data types; don't make big
62 complicated class hierarchies with a lot of interdependencies.
64 - avoid pointers whenever possible. if you need to use a handle to a
65 heap allocated object, use a shared_ptr, scoped_ptr, weak_ptr, or
66 the like.
68 - if a value has a clearly defined well-formedness condition,
69 encapsulate the value in an object and make the constructors
70 and mutators check the condition. see vocab.hh for string-valued
71 examples.
73 - in general, try to express both issues and semantically rich
74 names in the type system. use typedefs to make names more
75 meaningful.
77 - avoid returning values, especially large ones. instead, pass a
78 value as a parameter, by reference, clear it and assign into
79 it. this style generally produces fewer invocations of copy
80 constructors, and makes it natural to add multiple, named output
81 parameters from a function.
83 - use invariants and logging liberally.
85 - make everything as const-correct as possible. make query methods
86 on objects const. make the input parameters to a function const.
87 the word "const" comes after the thing which is constant; for
88 example write "int const" rather than "const int".
90 - separate pointer and reference types with space. write "int * foo"
91 rather than "int *foo" or "int* foo".
93 - if you have a const, put that _after_ the main type, but before
94 any * or &. Example: "set<revision_id> const & foo".
96 - if you are declaring a static array, be aware of a quirk of the
97 language: "foo const * arrayname[]" declares a _non-constant_
98 array of pointers to constant foo. if the array itself will never
99 be modified (true in most cases) you should put a second "const"
100 modifier _after_ the *. this most often comes up with arrays of
101 string constants: write "char const * const arrayname[]" unless
102 you really mean the array to be modifiable.
104 - when defining a function, put a carriage return right before the
105 function name, so that the visibility and return type go on the
106 preceeding line. this makes it possible to grep for "^functionname"
107 to find the function definition without its uses.
109 - use enums rather than magic constants, if you can.
111 - magic constants, when needed, go in constants.{cc,hh}.
113 - generally avoid the preprocessor unless you have a matter which is
114 very difficult to express using inlines, reference args,
115 templates, etc.
117 - avoid indexing into an array or vector with []. use idx(vec,i),
118 and you will get a nicely informative runtime error when you
119 overflow rather than a crash.
121 - avoid recursion, so that you will not overflow the stack on large
122 work sets. use a heap-allocated std::deque<> for breadth-first
123 recursion, std::stack<> for depth-first.
125 - generally avoid anything which can generate a SEGV, as it's an
126 uninformative error. prefer errors which say what went wrong.
128 - do not use "using namespace <foo>" anywhere. especially do not
129 use "using namespace std".
131 - in .cc files, it is preferred to put "using std::foo" at the top
132 for each foo used in the file rather than put "std::" in front of
133 all the uses. this is also the preferred style for symbols from
134 other namespaces when they are used frequently.
136 - do not put any "using" declarations in .hh files; use the fully
137 qualified name everywhere necessary.
139 - .hh files should include everything that is necessary to parse all
140 of their declarations, but strenuous efforts should be made to
141 keep the number of nested includes to a minimum. wherever
142 possible, use forward declarations (struct foo;) and similar
143 techniques.
145 - <iostream> deserves special mention. including this file causes
146 the compiler to emit static constructors to ensure that the
147 standard streams are initialized before their first use.
148 therefore, do not include <iostream> unless you actually refer to
149 one of the standard streams (cin, cout, cerr, clog). use <iosfwd>,
150 <istream>, <ostream>, <fstream>, etc instead, as appropriate. do not,
151 under any circumstances, refer to the standard streams in a header file.
153 - it is almost always a mistake to use std::endl instead of '\n'.
154 std::endl writes a newline to the stream *and flushes it*.
155 in monotone this is basically only appropriate when one needs to
156 resynchronize clog and cout (, or recover from
157 disabling terminal echo (read_password()). note that it is never
158 necessary to use endl with cerr, as cerr is unbuffered.
160 - prefer character constants ('x') to single-character strings ("x") in
161 formatted output sequences.
163Interfacing with Lua
166monotone is extended with hooks written in the Lua language. Code that
167interfaces with Lua must obey the following rules:
169 - Lua arrays (tables with numeric indices) are 1-indexed. This is not
170 mandated by the language per se, but the standard libraries assume that
171 and using the arrays otherwise may break hooks that use standard
172 functions.
174Test suites, and writing test cases
177monotone includes a number of unit and integration tests. These can be run
178easily by initiating a 'make check'. The test suite (or, at least, any
179tests potentially affected by your change) should be run before you
180distribute your changes.
182Automated build bots run the complete test suite on a regular basis, so
183any problems will be noticed quickly, but it is still faster to find and fix
184any problems locally rather than waiting for the build bots to alert the
185development team of a problem.
187All changes to monotone that alter monotone's behaviour should include a new
188test. This includes most changes, but use your judgment about adding tests
189for very small changes.. The tests are located in the source tree in the
190tests/ directory, documentation on writing tests is available in
193When fixing a bug, check for an existing test case for that bug and
194carefully observe the test case's behaviour before and after your fix. If no
195test case exists, it is strongly recommended to write a test case before
196attempting to fix the bug.
198Tip: if the unit tests are failing, the quickest way to find the
199problem is to search the output for the regexp \([0-9]+\) -- i.e., a
200number in parentheses. Or, if using gdb, try setting a breakpoint on
201theboost::unit_test::first_failed_assertion function (see
205Single-character macros
208These are very convenient once you get used to them, but when you
209first look at the code, it can be a bit of a shock to see all these
210bare capital letters scattered around. Here's a quick guide.
212 Formatting macros:
213 F("foo %s"): create a formatting object, for display to the user.
214 Translators will translate this string, and F() runs
215 gettext() on its argument. NB: this string should usually
216 _not_ end in a newline.
217 FP("%d foo", "%d foos", n) % n: create a formatting object, with
218 plural handling. Same comments apply as to F().
219 FL("foo %s"): create a raw ("literal") formatting object, mostly for
220 use in logging. This string will _not_ be translated, and
221 gettext() is _not_ called. This is almost always an argument
222 to the L() macro:
224 Informational macros:
225 L(FL("foo")): log "foo". Log messages are generally not seen by the
226 user, and are used to debug problems with monotone.
227 P(F("foo")): print "foo". For generic informative messages to the
228 user.
229 W(F("foo")): warn "foo". For warnings to the user.
231 Assertion macros (see also the next section). These all cause
232 monotone to exit if their condition is false:
233 I(x != y): "invariant" -- if the condition is not true, then there
234 is a bug in monotone.
235 N(x != y, F("make x and y equal")): "naughty" -- the user
236 requested something that doesn't make sense, they should fix
237 that.
238 E(x != y, F("x and y are not equal")): "error" -- not a bug in
239 monotone, not necessarily the users fault... dunno boss, it
240 just isn't working!
242 Tracing macros:
243 MM(x): Mark the given variable as one of the things we are looking
244 at right now. On its own, this statement has no visible
245 effect; but if monotone crashes (that is, an I() check fails)
246 while MM(x) is in scope, then the value of x will be printed
247 to the debug log. This is quite cheap, so feel free to
248 scatter them through your code; this information is _very_
249 useful when trying to understand crashes, especially ones
250 reported by users, that cannot necessarily be reproduced.
251 There are some limitations:
252 -- the object passed to MM must remain in scope as long as the
253 MM does. Code like
254 MM(get_cool_value())
255 will probably crash! Instead say
256 cool_t my_cool_value = get_cool_value();
257 MM(my_cool_value);"
258 -- You can only use MM() once per line. If you say
259 MM(x); MM(y);
260 you will get a compile error. Instead say
261 MM(x);
262 MM(y);
263 -- The object passed to MM() must have a defined "dump"
264 function. You can easily add an overload to "dump" to
265 support new types.
268Reporting errors to the user
271monotone has a number of assertion macros available for different
272situations. These assertion macros are divided into three categories:
273invariants, user naughtiness, and general errors.
275Invariants assert that monotone's internal state is in the expected state.
276An invariant failure indicates that there is a bug in monotone. e.g.
278 I(r_working.edges.size() == 1);
280User naughtiness handles error conditions where the user has asked monotone
281to do something it is unable to. e.g.
283 N(completions.size() != 0,
284 F("no match for selection '%s'") % str);
286Error conditions handle most other error cases, where monotone is unable to
287complete an operation due to an error, but that error is not caused by a bug
288in monotone or explicit user error. e.g.
290 E(converted != NULL,
291 F("failed to convert string from %s to %s: '%s'")
292 % src_charset % dst_charset % src);
294Each of these assertion macros are fatal and will cause an exception to be
295thrown that will ultimately cause the monotone process to exit. Exceptions
296are used (rather than C-style abort() based assertions) so that the stack
297will unwind and cause the destructors for objects allocated on the stack to
298run. This allows monotone to leave the user's database and workspace in
299as logical a state as possible. Any in-flight uncommitted database
300transactions will be aborted. Operations occurring on a workspace may
301leave the workspace in an inconsistent state, as we do not have a way to
302atomically update the workspace.
305Patch submission guidelines
308Mail patches to '' with a subject beginning with
309'[PATCH]' and followed by a brief description of the patch. The body of the
310message should contain a description of the patch with reasoning for why the
311changes are required, followed by a prepared commit message. Patches may
312be included inline in a message, or attached as a text/plain, text/x-diff,
313or text/x-patch attachment. Make sure your mailer does not mangle the
314patch (e.g. by wrapping lines in the patch) before sending your patch to the
317All changes to the monotone source require an accompanying commit message.
318Any changes that affect the user interface (e.g. adding command-line
319options, changing the output format) or affect the documented behaviour of
320monotone must include appropriate changes to the documentation.
322Please review your patch prior to submission, to not include
323accidental white-space-only changes or changes to the language
324files. Usually you should revert po/*.po files before generating a
325patch - unfortunately these are often changed when you build but do
326not contain any reasonable changes. Alternatively restrict mtn diff to
327the files you've actually changed.
329The monotone development team review and comment on all patches on a
330best-efforts basis. Patches are never ignored, but a patch may not be
331discussed or applied immediately according to the amount of spare time the
332developers have. Don't be discouraged if you don't receive an immediate
333response, and if you feel that your patch has slipped through the cracks,
334post a follow up reminder message with a pointer to the original message in
335the mailing list archives.
338Third-party code
341monotone contains parts of a number of third-party libraries, including but
342not limited to: Lua, Popt, Botan, SQLite, Netxx, and libidn. See AUTHORS
343for complete details on the included third-party code and the copyrights and
344licenses of each portion.
346From time to time, bug fixes to this third-party code are required. These
347fixes should be made in the monotone versions of the code first to solve the
348immediate problem. In all cases that make sense (i.e. for general bug
349fixes), the change should also be sent to the upstream developers for
350inclusion in the next release.
352In a small number of cases, a change made to our local version of the
353third-party code may not make sense to send upstream. In this case,
354make a note of this in the file you're changing and in your commit
355message so that this permanent deviation is documented.
358Compiling Hints
361 - monotone's compilation time can be improved significantly by compiling
362 with 'CXXFLAGS=-O0'. Note that disabling optimisation makes the resultant
363 binary significantly slower - don't bother using it for performance
364 profiling.
366 - precompiled headers can be enabled by running 'configure' with --enable-pch
367 This should give shorter compile times, given boost's extensive use of
368 templates. Some versions of gcc have issues with precompiled headers, so if
369 you get strange compilation errors, try disabling them.
371 - ccache ( is quite effective for speeding up
372 repeated compiles of the same source

Archive Download this file



Quick Links:    -     Downloads    -     Documentation    -     Wiki    -     Code Forge    -     Build Status